WWDC has started, and there have already been some brilliant announcements for Xcode 9, and if you’re a registered developer, you can go and download the beta now which includes Swift 4. There have been two SDK’s revealed that I can’t wait to mess around with CoreML and ARKit.

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So on Saturday Niamh and I hit up the Apple Store for “Today At Apple”. We got there a bit early, so we decided to have a mess around with some of the things we do not yet have at home, cue iPad pros with those weird pens. We tried out Adobe Sketch and decided to draw each other see below if you want a laugh.

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So Apple has hit the ground running with a creative workshop program, put simply the idea is sessions of inspiration including everything from music, dance to coding. Apple are fantastic at advertising if you watch the video, it’s amazing how fresh and creative they make the environment seem. I hope this is captured in the real session.

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Welcome to my new blog. I have moved some of my favorite posts over from my old one. Happy reading.

I know this is late but well it’s 2017, and things are shaping up to be a good year! My last blog post was in November, and since then Christmas, work, family and more work have kept me too busy to write some updates, so let us get up to speed.

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I am going to be straight with you; I love Apple products however this doesn’t mean I don’t believe they are without issues or flaws. If this review seems too bias, it is because this product is good, and not that I worship the ground Apple walks on. They may own my soul due to the amount of Apple products I own, but I still am acutely aware of their issues.

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Are you new to SpriteKit? Is your game CPU high or glitching as you play it? There can be multiple reasons for this, but let’s look at one of the rookie or a common mistake of someone who is new to Spritekit. Overloading the animating and rendering process of the game scene with your code. What does this mean? Let’s have a look.

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